1. What kind of game is Far Far West?
Far Far West is a 4-player co-op PvE shooter with strong roguelike DNA. Each run drops you into the haunted American West, and you must complete contracts, assassinate bounties and clear monster waves while collecting jokers, spells and weapon upgrades. Die and the loot stays — but the run resets. Think Deep Rock Galactic × Helldivers 2 × a deckbuilding roguelike layer.
2. Pick a Class That Matches Your Friends
You can solo, but the game shines in 3–4 player squads. As a rule of thumb:
- Frontline / Tank — soaks bites from snakes and melee adds.
- DPS / Ranger — burst boss damage with rifle + crit jokers.
- Caster — area control via elemental spells.
- Support — heals, revives, ammo refills.
Full breakdown on the Classes page.
3. Learn the Revive Window
When you go down you enter a bleed-out state. Teammates must hold the interact key for ~3 seconds to bring you up. If everyone goes down at once, the run ends. Read the How to Revive guide for self-revive items, second-wind jokers and ledge tricks.
4. Money & XP Farming (Day-1 Routes)
- Always pick up bounty contracts at the saloon before leaving town — they double as side objectives.
- Loot every strongbox; they respawn between runs.
- Snake nests give big XP but bring antivenom or a Frontline.
- Don't sell starter ammo — buy upgrades first, cosmetics never.
5. The Joker Deck Matters More Than Your Gun
Jokers are the run-defining modifiers in Far Far West. A great rifle with bad jokers will lose to a starter pistol with a stacked deck. Reroll aggressively early and lock your scaling jokers by mid-run. See the Best Jokers tier list.
6. Elements Have Hard Counters
- Fire melts armored cultists, useless on lava demons.
- Frost slows the Self-Aiming Snipers (huge).
- Shock chains in tight tunnels and on wet enemies.
- Holy burns the undead but costs more mana.
Full chart: Element Guide.
7. The 5 Mistakes Every New Player Makes
- Standing still while reloading — flying snipers will one-shot you.
- Ignoring the snake hiss audio cue.
- Buying a second sidearm before any upgrades.
- Pressing on with one teammate down (revive first).
- Picking damage jokers when you have 1 HP and no shield.
8. Day-1 Checklist
- Bind revive to a key you don't fat-finger.
- Turn down bloom and motion blur in settings.
- Set push-to-talk; this game lives on callouts.
- Backup your save before installing mods.
9. What to Read Next
Once you've cleared the tutorial mission, move on to the Best Weapons tier list, then pick a starter build from Best Builds. If you keep dying to a specific enemy, the Tips page has dedicated counters.