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Builds · Loadouts

Far Far West Best Builds

Five role-defined loadouts that win runs at every difficulty. Each comes with a weapon pair, spell list, joker priorities and a one-line plan.

Crit Sniper (DPS)

Boss-killer / long range
Weapons
Volley Rifle + Hexshot Revolver
Spells
Frost Bolt, Hex Mark
Joker priority
Crit Chance, Headshot Damage, Slow Reload Refund
Game plan
Always tag with Hex Mark, snipe with Volley Rifle. Reload-cancel through Hexshot.

Frontline Tank

Crowd-control / draw aggro
Weapons
Doublecrack Coach Gun + Iron Liturgy
Spells
Holy Pulse, Shock Wave
Joker priority
Max HP, Damage Reduction, On-Hit Mana
Game plan
Charge into rooms, stagger elites with Coach Gun, finish with Iron Liturgy.

Caster Burn

AoE / mana economy
Weapons
Brand Rifle + Hexshot Revolver
Spells
Fire Storm, Ember Trail, Combust
Joker priority
Spell Damage, Mana Regen, Burn DoT +
Game plan
Stack burn ticks, Hex Mark to refund, Combust to detonate stacks.

Support Healer

4-player squad utility
Weapons
Mule Repeater + Iron Liturgy
Spells
Mend, Ward, Cleanse
Joker priority
Revive Speed, Heal Power, Self-Heal on Crit
Game plan
Keep wards on the tank, fast-revive everyone, cleanse snake venom.

Solo Speedrun

Mobility & 1v1 burst
Weapons
Bone-Rifle + Mule Repeater
Spells
Dash, Frost Bolt
Joker priority
Move Speed, Reload Speed, Crit Damage
Game plan
Never stop moving; kite snakes; one-shot snipers from cover.

How to Pick a Build

Builds depend on three rolls in the first floor: your starting weapon, the spell offer at the first shrine, and which joker pair the first vendor sells. If two of those three lean DPS, commit to Crit Sniper. If two lean defensive, go Frontline. Don't force a build that the run doesn't give you.

Upgrade Path

See Best Upgrades for which permanent upgrades to buy first. Short answer: Reload Speed → Magazine → Crit Chance.

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