Far Far WestFar Far West
Enemies · Codex

Far Far West All Enemies

A working codex of every enemy in Far Far West, with biome, weak spot, element counter and the loadout that hard-counters them.

EnemyBiomeMain ThreatWeak SpotCounter
Cultist GunmanDesert TownHitscan revolver volleysHeadFire — melts robe armor
Self-Aim SniperAnyFlying, locks-on, 1-shots reloadsWings during slowFrost slow, then snipe
RattlerSwampMelee bite + 4s venomHead pre-lungeSnake-Charmer joker + Cleanse
Spit CobraSwampRanged venom puddleHood flareShotgun stagger, cleanse self
Hung SoulGhost TownCursed pull + melee comboLantern body partHoly Pulse, Iron Liturgy
Phantom SnakeGhost TownPhases through wallsFloor glowHoly + Cleanse
Lava DemonVolcanoAoE fire + dash slamCooling core post-slamFrost only — do not bring fire
Mine HaulerMineHeavy melee, knockbackBack packShock chain + stagger
Powder BanditDesert / MineThrows dynamiteBurning fuse before throwHeadshot mid-throw
Cursed Marshal (elite)Floor boss escortMini-boss revolver tierReload windowFrost + Volley Rifle

The Two Enemies You Must Master

Self-Aim Snipers and Snakes account for the majority of deaths in Far Far West. Both have full guides:

Biome → Enemy Cheat Sheet

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