Can You Beat Far Far West Solo?
Yes — up to floor 4 reliably, and the final boss with practice. Solo runs trade squad synergy for full XP, full loot and full control of the joker rerolls.
The Solo Speedrun Build
- Primary: Bone-Rifle (one-shot snipers from cover).
- Sidearm: Mule Repeater (panic-button SMG).
- Spells: Dash, Frost Bolt, Cleanse.
- Jokers: Move Speed, Reload Speed, Crit Damage, Second Wind.
Full build details on the Best Builds page (Solo Speedrun row).
Solo Mission Priority
- The Last Stagecoach — easiest solo, fastest gold.
- Black Smoke Mine — doable solo with Shock spells.
- Snake in the Well — requires Snake-Charmer joker; skip if not rolled.
- Hung Judge / Devil Train — possible but very punishing alone.
Solo-Specific Tips
- Never engage two elites at once — kite around terrain.
- Second Wind joker is mandatory; it's your only revive.
- Holy Water flasks > offensive items — keep two on you.
- Bone-Rifle headshots are worth way more than spray DPS without a tank to draw aggro.
- Dash invuln frames are your panic button — practice the timing on tutorial dummies.
When to Quit a Solo Run
If by floor 2 you haven't rolled at least one of: Iron Heart, Last Bullet or Second Wind — bail. Solo runs live and die on scaling jokers.