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Weapons · Tier List

Far Far West Best Weapons (2026)

Every weapon ranked for the current Early Access meta, with build notes, joker synergies and the matchups where each gun shines.

SCarries any team comp. Pick whenever rolled.
Volley Rifle
Lever-Action Rifle

Massive crit window, two-tap snipers, scales hard with crit jokers.

Hexshot Revolver
Magic Revolver

Spell-tagging rounds. Best support for any caster comp.

Doublecrack Coach Gun
Shotgun

Stagger every elite. The room-clear king at close range.

AStrong in most runs, needs a niche to peak.
Bone-Rifle
Bolt-Action

High damage, slow handling. Brilliant with sniper jokers.

Iron Liturgy
Holy Pistol

Anti-undead burst. S-tier vs Phase-2 bosses.

Mule Repeater
SMG

High mag, low ceiling. Solid for support roles.

BUsable, but a stronger option exists.
Brand Rifle
Fire Rifle

DoT is fun, gets out-scaled by Volley Rifle late.

Snake-Charmer
Magic Shotgun

Brutal vs snake nests, weak elsewhere.

CReroll if possible.
Tin-Tin Pistol
Starter Sidearm

Drop ASAP — see best sidearm guide.

How to read this tier list

Tiers are build-relative: a B-tier weapon with a perfectly stacked joker deck can beat an S-tier with default mods. Always weigh weapons against the build you're running and the bosses on your route.

Best Primary + Sidearm Pairings

Snake & Sniper Counters

Two of the most-complained-about enemies — snakes and the flying self-aim snipers — get shut down by specific weapons. Snake-Charmer cleanses snake-nest rooms, while the Bone-Rifle picks off snipers before they lock on. Pair either with the Frost element for the easy win.

Patch Notes & Meta Shifts

Evil Raptor has been balancing aggressively since launch. We re-rank this list after every weekly patch. If you see a weapon you love drop a tier, it's likely been touched — check the FAQ for the most recent change log summary.

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