Far Far WestFar Far West
Bosses

Far Far West Boss Guide

All current bosses with phase mechanics, weak spots and the loadouts that beat them on any difficulty.

The Iron Marshal

Floor 1 boss
Main Threat
Heavy revolver volleys
Counter
Frost Bolt slow + cover-peek with Volley Rifle.
Weak Spot
Glowing chest plate during reload animation.

Mother Coil

Floor 2 (Snake Den)
Main Threat
Venom puddles + minion snakes
Counter
Cleanse, Snake-Charmer joker, keep moving in circles.
Weak Spot
Mouth pops open before the spit attack.

The Hung Judge

Floor 3 (Ghost Town)
Main Threat
Undead summon + cursed gallows
Counter
Holy Pulse, Iron Liturgy sidearm, do not stand under the rope.
Weak Spot
Lantern on his belt — shoot to break Phase 2.

Smokeface

Floor 4 (Mine)
Main Threat
Teleport melee + chain lightning room hazard
Counter
Frost Bolt to lock teleports, stay dry to dodge chain.
Weak Spot
Brief stagger after each teleport — 1.5s window.

The Devil Train

Final boss
Main Threat
Three-phase moving boss; cars carry mini-bosses
Counter
Caster Burn comp + Hex Echo joker; clear cars left-to-right.
Weak Spot
Engine smokestack in Phase 3.

Universal Boss Rules

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